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Beyond Flat

It seems mobile UIs are converging. Next month, millions of iPhone users will download a flatter version of iOS, one that doesn’t mimic real-life objects. Skeuomorphism used to be a huge red line that divided iOS and Android design [1]. Now iOS will be flatter, like Android. So it might seem like a great iOS design will work on Android too.

If only it were so easy! Depth and realism are important aspects of a mobile UI design, but they aren’t the only ones. Big, meaty differences between iOS and Android remain.

We’re currently building an Android app to accompany SeatGeek’s iOS app. It has been helpful for me to atomize the differences between iOS and Android’s UI guidelines and to look at how popular apps adjusted their UIs across platforms. This post is...

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